· When trying to discern whether or not a phase is intact, a judgment is based on a similarity to the departed physical environment. In the phase, physical attributes are simulations.

· Hyper-concentrating on an object for too short a time while trying to determine whether the surroundings are in the phase or in the physical world.

· Deliberately attempting to end the phase prematurely when the entire natural length of the phase should be taken advantage of.

· Panic in case of paralysis instead of calm, relaxed action.

· Refusal to practice the phase because of fear, though this problem is temporary and resolvable.

· Opening the eyes at the initial stages of the phase since this frequently leads to a foul.

· Premature attempts to create vision in the phase, whereas separating from the body and deepening should occur.

· Excessive haste while creating vision although in the majority of cases vision appears naturally.

· While concentrating on the hands to create vision, doing so at an excessive distance versus the recommended four to six inches.

· Forgetting about the techniques for "maintaining" while in contact with living objects.

· Forgetting to shut the eyes or defocusing vision when translocating through walls or other solid objects.

· Desiring to do something superhuman in the phase without the required internal desire and confidence.

· Fear of experiencing pain in the phase instead of learning to control it.

· Observing moral standards in the phase when they do not apply.

· A tendency to immediately use the phase for something practical instead of first thoroughly exploring and interacting with the surroundings.